Monday, October 2, 2017

1771 - 1772 : Turn 5 Results

A quick aside, first apologies for taking a while to get this up, we were out of town this past weekend, so took me a while to get the results up.  A few observations before we dive in.  In the interest of fair play and a better game, I never, ever read the players arguments until I have made my own.  This lead to some really nice surprises as you can see. 


  • I was wondering when someone would play the slave rebellion card (good work Julie!)  It was a perennial fear of the planters, for more information, look up the Stono Rebellion and Denmark Vesey.  Unfortunantly for the Back Country Farmers, a well constructed argument failed before the whims of Fortuna...
  • The Low Country planters played a low probability argument hat had HUGE implications.
  • See the bottom of this entry for Special Instructions for the players for next turn
Now on with our story... 


1771- 1772
Summary


  • Rumors circulate of a possible slave revolt in the low country.  Tensions are high for a few months, but nothing comes of it.
  • Parliament issues an order disarming unsanctioned (IE with Crown officer oversight)militias.  Effectively, this only impacts the low country, as the unified back-country militia has as Crown advisers for 6 years. The Crown Regiment stationed in Charles Town seizes the weapons of the Charles Town militia and completely disarm them.  The Crown is now firmly in control of the city and now collecting the customs revenue due the King.
  • The Royal Governor issues an arrest warrant for the leaders of the Low Country Militia.  In his usual bumbling way, this is a complete failure and they all slip through his clutches.
  • Meanwhile, the Low Country planters have sent delegates to Philadelphia to the Continental Congress.  After weeks of debate, the Congress issues a Declaration of Independence!  A Continental Army is formed outside of Boston under the command of a Virginia militia Colonel named George Washington.  The South Carolina delegates return to their homes to take to the swamps with their remaining militia, who are short on arms, but have huge supplies of powder.

Click Map to enlarge







Detailed Arguments and results


Back Country Farmers - Strong, FAILED (1)

While the back-country farmers have been solidifying their court system and defending their land from the Cherokee, they have noticed the growing unrest from the low country farmer’s slaves.  As the year starts the unrest reaches a boiling point, and there is a major slave revolt and severely impacts the safety, profits and political power of the low country farmers.  The revolt severely impacts the farmers because:

A. The low country plantation owners have been distracted by their political machinations and been driven by their pursues of political power and wealth.  They have not paid attention to the ever increasing anger at the slaves unjust treatment.
B. The slaves easily outnumber the low country farmers by 6:1.
C. The slaves are mostly strong and fit from working (in somewhat malnourished) and sadly accustomed to harsh conditions.
D. The back country farmers, no supporters of the slavery system, have not stopped slaves from gathering and moving through their territory (as long as no citizens or property is harmed.). If a few weapons have gone missing, it may have been overlooked.

Royal Governor - Moderate, FAILED (3)

In response to the "Charles Town Powder Party" the Royal Governor will issue arrest warrants for all of the senior officers of the low country militias, who also happen to be the richest members of the planter class.  They will be arrested and transported to London for trial.
This will succeed because:
- The Royal governor is incensed by the blatant slap in the face to Royal authority
- The Royal Governor now has access to a whole regiment of regulars in Charles Town to enforce the warrants

Parliament - Strong, SUCCEED(5)
Any militia that isn’t under Royal officer guidance is going to have their weapons confiscated, “To provide a source of arms to combat the Indian threat” and we’re going to start using those troops to enforce customs collection along the way. 
This will succeed because:

*Our officers have had a few years to influence some of the militia’s to our cause.

*Colonial militia are cowardly rabble that will not stand up to the stirring sight of a line of redcoats.

*Our troops are professionals.


Low Country Planters- Weak, SUCCEED(5)
The low Country Planters will send delegates to the Continental Congress.  In  cooperation with their New England allies, they will declare independence!  This will succeed because:
- There have been multiple incidents in both New England and in South Carolina of heavy handed action by the crown forces.
- The SC Low Country Planters have secretly been funding the Sons of Liberty in New England for the past 6 years
- The Low Country Militias have ready access to powder after seizing the magazine in Charles Town and hiding it in the swamps


Next Turn - Finale
Events in our humble simulation have out stripped historical events.  In 1773, we now have a Continental Army beginning to besiege Boston as well as Crown occupation of Charles Town, a much better position than the British were in historically.  But things could go either direction, with a strong, well organized back country militia that could tip the balance any way they like.

For your final argument of the game, I would like each player to submit what they believe the outcome of the war will be, with specific mention of what happens to South Carolina and your faction in particular.  Support this with reasons as you normally would.

To help, see the map provided below with a summary of the military and political situation in the colony / state.  

Stay tuned for the outcome of this so called "American Revolution!"

1 comment:

Robert (Bob) Cordery said...

An excellent example of an historical Matrix Game! Very enjoyable to read and a very plausible result!

All the best,

Bob